Penerapan ai pada NPC dalam game “zombie attack” dengan metode FSM

  • Yogie Wilvren Saragih Universitas Pembangunan Nasional Veteran Jawa Timur
  • Samuel Krispama Lumbantoruan Universitas Pembangunan Nasional Veteran Jawa Timur
  • Wahyu S.J. Saputra Universitas Pembangunan Nasional Veteran Jawa Timur

Abstract

Games are one of the entertainment media that are in great demand by the public. The development of the game genre is so rapid, causing the game to attract more people. Each type of game has its own advantages and disadvantages. Artificial intelligence is needed to determine what behavior is carried out under certain conditions. The Zombie Attack game that was built is a type of game, namely Shooter, involving various patterns of artificial intelligence implanted in non-player characters (NPCs).

References

[1] E Amelia Astari, "Automatic Leveling Pada Sliding Puzzle Game Berbasis Finite State Machine,"Universitas Sumatra Utara, Medan, Skripsi 2011.
[2] Rich, E. 2009. Automata, Computability, and Complexity, Theory and Applications.United States of America: Pearson Prentice hall.
[3] Setiawan, I. 2006. Perancangan Software Embedded System Berbasis FSM.Semarang: Universitas Diponegoro. Atau http://www.elektro.undip.ac.id/iwan/Perancangan%20Software%20Embedded%20System%20Berbasis%20FSM.pdf.
Published
2022-07-28
How to Cite
SARAGIH, Yogie Wilvren; LUMBANTORUAN, Samuel Krispama; SAPUTRA, Wahyu S.J.. Penerapan ai pada NPC dalam game “zombie attack” dengan metode FSM. Jurnal Manajamen Informatika Jayakarta, [S.l.], v. 2, n. 3, p. 232-234, july 2022. ISSN 2797-0930. Available at: <https://journal.stmikjayakarta.ac.id/index.php/JMIJayakarta/article/view/833>. Date accessed: 04 july 2025. doi: https://doi.org/10.52362/jmijayakarta.v2i3.833.

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